Organisers

Elena Márquez Segura is a PhD specializing in embodied design methods that can serve in different stages of the design process: i) to sensitize designers prior to design activities; ii) to come up with innovative technology ideas from scratch; and iii) to iterate and polish technology designs. Together with other organizers of this workshop, Márquez Segura has designed and studied several social wearables for larps and studied the use of technology by larpers.

Katta Spiel researches marginalized perspectives in interaction design, often with a focus on playful engagements at TU Wien. Katta’s most recent work centred on the experiences of autistic children with technologies and including their first-hand perspectives.

Karin Johansson is an experience designer and an entrepreneur designing and running value-based interactive learning experiences. She has worked for several years as a professional larp designer with projects for among others the Swedish Institute, the Swedish international development cooperation agency, and Swedish society for nature conservation. She has designed educational larps for many different target groups and on a wide range of subjects, from sustainable development and human rights to home economics and the life cycle of eels.

Jon Back has been designing larps for close to 25 years. He is a play and games designer, and a design-oriented researcher and lecturer at Uppsala University. His research is focused on public outdoor play, and playful co-created experiences.

Z O. Toups is Associate Professor of Computer Science at New Mexico State University, where they direct the Play & Interactive Experiences for Learning (PIxL) Lab. Z’s work investigates collaboration in games (e.g., training teams, supporting coordination through UI, using games to design IT systems).

Jessica Hammer is the Thomas and Lydia Moran Assistant Professor of Learning Science at Carnegie Mellon University, jointly appointed in the Human-Computer Interaction Institute and the Entertainment Technology Center. Her research explores how games can change the way players think, feel, and behave. She is also an award-winning role-playing game designer.

Annika Waern has more than ten years of experience in designing and studying larp, specializing in pervasive larp. Her work places focus on the role of technology in larp, and on the social appropriation processes that emerge in larp.

Josh Tanenbaum is an assistant professor in the Department of Informatics at UCI. He creates and studies hybrid digital/physical systems of play around identity and empathy.

Katherine Isbister is Professor of Computational Media and directs
the Social Emotional Technology Lab at UC Santa Cruz. Her research group builds technology-enhanced experiences that augment social play and interaction, including recent collaborations with larp designers to create wearables to augment play.